Function
Move Forward
Move Backward
Rotate Left
Rotate Right
Move Up
Move Down
Look Up
Look Down
Camera Controls
Key
​
Up Arrow
Down Arrow
Left Arrow
Right Arrow
A
Z
Page Up
Page Down
How To Use
The terrain techniques can be applied to a flat terrain, or applied to already altered terrain. Some techniques can also produce the inverse of their effect, by holding the Minus key.
Be aware that some key presses can be unresponsive and the key response may not toggle the first time. Also note that some alterations will shift the terrain down, which may allow the terrain texture to only be one texture instead of a blend. This may affect the visibility of the terrain, but altering the height with the H key will fix this.
Terrain Techniques Controls
Key
​
Space
1
2
3
4
5
6
7
8
9
0
S
W
H and =
H and -
T and 1
T and 2
T and 3
T and 4
T and 5
T and 6
P
I
. (dot)
, (comma)
Technique
Perlin Noise Octaves + Inverse Ridges
Basic Perlin Noise
Perlin Noise – Small Frequency
Fault line – single line
Fault lines – 20 iterations
Particle Deposition
Small Particle Deposition at current position
Random Circular points
Ridged Noise + Perlin
Grow Island
Cap Heights
Smooth terrain
Toggle Water terrain level
Increase height
Decrease height
Octave Perlin Type 1
(10 octaves, 0.5 persistence, 2 frequency, 2 lacunarity)
Octave Perlin Type 2
(6 octaves, 0.75 persistence, 3 frequency, 5 lacunarity)
Octave Perlin Type 3
(3 octaves, 0.4 persistence, 5 frequency, 3 lacunarity)
Octave Perlin Type 4
(6 octaves, 0.5 persistence, 5 frequency, 8 lacunarity )
Octave Perlin Type 5 with Island effect
Octave Perlin Type 6 with terrace effect
Post Processing toggle – Gaussian Blur (also resets blur direction)
Ice filter effect toggle once P is enabled
Increase blur direction in the X axis
Increase blur direction in the Y axis
Inverse Effect (minus key)