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Procedural Landscape Generator Controls

Function

 

Move Forward

Move Backward
Rotate Left
Rotate Right
Move Up
Move Down
Look Up
Look Down

Camera Controls


Key                

​

Up Arrow      
Down Arrow
Left Arrow 
Right Arrow
A                   
Z               
Page Up   
Page Down

How To Use

The terrain techniques can be applied to a flat terrain, or applied to already altered terrain. Some techniques can also produce the inverse of their effect, by holding the Minus key.

 

Be aware that some key presses can be unresponsive and the key response may not toggle the first time. Also note that some alterations will shift the terrain down, which may allow the terrain texture to only be one texture instead of a blend. This may affect the visibility of the terrain, but altering the height with the H key will fix this.

Terrain Techniques Controls

Key

​

Space    
1        
2        
3        
4        
5        
6        
7        
8        
9        
0        
S        
W        
H and =    
H and -    
T and 1  

 
T and 2  

 
T and 3  

 
T and 4  

 
T and 5    
T and 6    
P        
I        
. (dot)    
, (comma)

Technique                                        

 

Perlin Noise Octaves + Inverse Ridges            
Basic Perlin Noise                                
Perlin Noise – Small Frequency                    
Fault line – single line                        
Fault lines – 20 iterations                        
Particle Deposition                                
Small Particle Deposition at current position    
Random Circular points                            
Ridged Noise + Perlin                            
Grow Island                                     
Cap Heights                                        
Smooth terrain                                    
Toggle Water terrain level                        
Increase height                                 
Decrease height                                    

Octave Perlin Type 1

(10 octaves, 0.5 persistence, 2 frequency, 2 lacunarity)   
Octave Perlin Type 2

(6 octaves, 0.75 persistence, 3 frequency, 5 lacunarity)    
Octave Perlin Type 3

(3 octaves, 0.4 persistence, 5 frequency, 3 lacunarity)    
Octave Perlin Type 4

(6 octaves, 0.5 persistence, 5 frequency, 8 lacunarity )   
Octave Perlin Type 5 with Island effect        
Octave Perlin Type 6 with terrace effect    
Post Processing toggle – Gaussian Blur (also resets blur direction)    

Ice filter effect toggle once P is enabled     
Increase blur direction in the X axis        
Increase blur direction in the Y axis        
    

Inverse Effect (minus key)

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